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  • i2k

    senior tag

    válasz Frod #141302 üzenetére

    Lábon lőtték magukat, még a "visszalépéssel" is.
    Hiába akarták a nagy mobile gaming ipart megpumpolni ezzel, nem úgy tűnik, hogy össze fog jönni ez nekik...

    //Hogy érthetőbb legyen:

    "Industry veteran Simon Carless believes it's a straightforward business decision:
    Unity wants a "semi-trackable" way to more effectively monetize its biggest customers, most of whom are mobile games, and it's willing to sacrifice a relatively small part of its business—game engine revenues as a whole only account for about 23% of Unity's revenues, and the PC/console segment is just a small part of that—to make it happen. Unity also offers credits that can be applied toward the Runtime Fee charges for users of its Levelplay service, but that's only available on mobile devices—PC developers can't take advantage.
    And even if the change doesn't impact the majority of small developers on Unity, Carless—like many others—said it's not just about the money involved.
    "Ultimately, this is about trust. As a game creator, you have a deep relationship with your engine provider, because you're locked into it," he wrote on his GameDiscoverCo newsletter. "Perhaps most small and medium PC & console devs won't be affected significantly by these biz model changes—and we suspect this might be true. But the fact you could be, in unexpected ways that are untrackable or uncontrollable by you—is mentally untenable."

    [ Szerkesztve ]

    A világ játékosai meg minden szarra ráugranak - perverz/katasztrófa kíváncsiságból, elfogultságból, vagy csak a puszta "csillogóan új tehát kell" elv mentén, miközben 80+%-ban mindenkinek 100 - 2000 végigjátszatlan játéka van minden platformon.

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