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  • i2k

    senior tag

    Kotaku:

    * [link] - PlayStation 5 Is About To Have A Quiet Year
    Sony says it’s not releasing 'new major existing franchise' games until 2025

    “Regarding the PlayStation 5 hardware, which will enter its fifth year since launch, partially due to its entering the latter half of the console cycle, we aim to optimize sales with a greater emphasis on balance with profits, so we anticipate a gradual decline in unit sales from next fiscal year onwards. We expect third-party software sales to continue to expand gradually due to the expansion of the PlayStation 5 install base and the high level of user engagement. In network services, we expect subscribers to be on par with this fiscal year or slightly less due to the impact of price revision we implemented in this fiscal year, but we expect sales to gradually expand due to a shift to attractive premium services.”

    While Sony’s projections are lower than the company expected, the PlayStation 5 is, by and large, still doing well. The system has shipped over 54.8 million units since its launch in 2020, and recently set a new record for PlayStation console sales in Japan.

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    * [link] - Tomb Raider I-III Remastered: The Kotaku Review
    "Again, this isn’t a a remake. But it also doesn’t really feel like it qualifies as a refresh. It’s the original games cosplaying as something newer: smoother, but pretty ugly higher-res textures that look like they’ve been wallpapered over the original. This means that everything that was wrong with the original 1996 game remains equally wrong here, and given those games were wonky at the time—despite the wonderful level design and pioneering ideas—that’s a lot of stuff. The camera still helter-skelters around if you stand too close to a corner, or idiotically points at the ceiling when Lara walks near a ledge (and does so much worse when using the new controls). Lara still madly insists on a full on-the-spot jump animation if you’re a pixel too far away from the place where she will grab a ledge. The animations still look like you’re operating a tangled marionette. It’s just that now this all looks like it’s happening in a game made in 2006."

    "But there are now two ways to control the game! You can use the original 1990s “Tank Controls,” where Lara steers as if being pushed from behind like a shopping cart, meaning she’s forever veering off into walls or running off ledges. Or you can switch to “Modern Controls,” where you have more familiar third-person control and camera control on the right stick. The only problem is, these games weren’t designed for it, meaning she’s forever veering off into walls or running of ledges. It is quite spectacularly horrible to play with either method."

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    * [link] - Immortals Of Aveum Proves It's A Grim Time For Single-Player Games
    Ascendant Studios’ debut was a victim of overscoped budget and impossible expectations
    Ja, nem kéne kakit kitolni a játékpiacra, aztán rinyálni és :W
    Single Playerre szükség van - az, hogy egyes idióta CEO-k a végtelen pénzgyárban reménykedve GAAS/Live Service/Multiplayer zsánerre kényszerítik a rabszolgáikat, hogy megismételjék a mások sikeres próbálkozásait, nem jelenti azt, hogy ez járható út.

    A világ játékosai meg minden szarra ráugranak - perverz/katasztrófa kíváncsiságból, elfogultságból, vagy csak a puszta "csillogóan új tehát kell" elv mentén, miközben 80+%-ban mindenkinek 100 - 2000 végigjátszatlan játéka van minden platformon.

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